Journey creator Jenova Chen is drawn to making positive game experiences. Thatgamecompany’s latest title, Sky: Children of the Light, is an exploration into altruism and kindness, wrapped up in a beautiful mobile experience.
But just as Journey made Chen eager to create something players could share with their less video game-inclined friends, Sky has taught him an important lesson as well: people sort of suck.
“We also have to make sure the social dynamics don’t become hostile,” Chen says. “We want this to be a friendly experience … we designed so many things to battle against the human nature, to keep this world friendly.”
Journey, released in 2012, was an instant hit among critics, who praised its gorgeous world and innovative…
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