What cryptographic key generation needs is a good source of entrophy

Imagine you’re about to play a board game that involves using dice, say Monopoly, Yahtzee, Cluedo, Dungeons & Dragons…1 In most cases, at least where you’re interested in playing a fair game, you want to be pretty sure that there’s a random distribution of the dice-roll results. In other words, for a six-sided dice, you’d hope that, for each roll, there’s an equal chance that any of the numbers one through six will appear.

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